New York Times
Interviewed as a Subject Matter Expert on Augmented Reality for an article on Snapchat and the future of entertainment. Provided an industry overview and emerging trends to the journalist for his background research and was quoted in the article.
“AR and VR experiences begin with imagining the potential of building fulfilling new realities and thinking critically about how these newfound capacities can enrich, enable, and empower humans. We must approach our work with deep thought, intention, and a commitment to bettering lives. Now that we have all of this incredible technology, how are we going to apply it to create a positive impact and uplift humanity?”
Women of Wearables
"When I began working with AR in 2005, the focus in the industry and research community was on the technology. The primary question was, ‘Can we achieve this technically?’ Today, the big question is, ‘Now that we know we can do this from a technical perspective, what are we going to do with it?’ And that’s where my PhD work (which was focused on AR as a new medium) and Augmented Human comes in: it’s all about designing compelling experiences and this is the book to inform and inspire.”
"I often compare AR to the emergence of cinema. At first, people marvelled at the technology and content was secondary. We’re in the early days of AR, still defining the conventions, and it’s wide open right now. There are so many opportunities for AR to be built into our daily lives. It’s an excellent time for storytellers, engineers and artists to develop ways to use this technology. I’m excited to see how these tools can expand our human capacity and change our lives.”
“Artists have the unique ability to take the ordinary and transform it into something extraordinary, and to show us the world in a completely new way. Augmented Reality does too. So AR and artists are a perfect match. What’s next is an exploration of AR storytelling beyond just the visual: audio, touch, smell and taste.”
Women && Tech
"Designing responsibly is absolutely key. We do this by engaging all disciplines. The Humanities are particularly good at asking critical ‘Why?’ questions, and we need a lot of that critical thinking to understand the potential social, cultural, and ethical implications, alongside solving the hard technical engineering challenges and informing those design decisions."
“Augmented reality is an excellent visualization tool to show possibilities of things that don’t yet exist in reality. We’re starting to see it being used in retail, marketing, and now in real estate, where AR has real value as a visualization and sales tool for the consumer.”
“AR is a way to extend the human imagination, not supplant it. AR is a form of make-believe, creating a virtual story that can be visual, audible, tangible, olfactory, and even one you can taste.”
“Of course there’s a dark side to everything, but I think there’s a huge positive opportunity for these technologies to change the way we experience reality on a daily basis.”
The Globe and Mail
“Technology is beginning to wrap around us and cater to our needs, we're moving more toward a natural experience, whether that is through motion and gesture – moving your hands through the air and being able to have those movements tracked – or from a neural capacity and being able to use your brain to control an experience.”
“The future of AR is sophisticated and beautiful. It enhances and is in sync with the physical world; it does not replace or supplant it. It does not overload; it aids and delights with elegance. It creates goodness, uplifting and enriching our lives. It ignites and invites curiosity and creativity. This is what we must strive for. May these new realities be deeply fulfilling and greatly benefit humanity."
The Next Web
“I strongly believe AR is emerging as a new medium and it will come to play a large role in entertainment and information sharing…I’d like to see more work move beyond the single-viewer experience in AR and engage larger audiences in a simultaneous viewing and even collaborative interactive experience.”
Additional Features and Interviews
“Creating a New World with AR.” In The Pocket. Interview. January 2019.
“Vamos aumentar a realidade para viver melhor.” Publico. Interview. July 2018.
“The Future of AR Is…” Wareable. Profile. July 13, 2017.
“The Blueprint talks with Augmented Reality Specialist Helen Papagiannis.” The Blueprint Magazine. Profile. November 12, 2014.
“Through the Looking Glass of Augmented Reality: Helen Papagiannis.” Block Magazine. Featured Creator. March 2014.
“A Technology to Help Read Your Thoughts: Helen Papagiannis.” Globes Magazine (Israel Financial Times). Cover Story. March 2014.
“From Gimmick to Game Changer: Helen Papagiannis is Harnessing Technology to Change People’s Lives.” Ryerson Magazine. Featured profile. Winter 2014.
“Augmented Reality: Browsing Life Like You Browse the Web.” The Toronto Star newspaper. Special Augmented Reality issue with video interview. September 18, 2014.
“Augmented Reality: Helen Papagiannis.” DOTS Digital Art Magazine Issue #3. Featured interview. November 2012.
“Interview with Helen Papagiannis”. AR[t] Magazine, Augmented Reality, Art and Technology. Featured artist in inaugural issue. April 2012.
“The Story Behind ARstories: Interview with Helen Papagiannis“. Junaio. August 4, 2011.
“Augmented Reality — A Looking Glass into Other Worlds: AR Artist and Researcher Helen Papagiannis Explores Wonderment and Play in Exhibit Design.” Museum Virtual Worlds, San Francisco Exploratorium. January 10, 2011.
Selected Reviews and Mentions
Wired.com, November 6, 2017
Wired.com, May 30, 2012
Wired.com, December 9, 2011
Wired.com, September 2, 2011
Wired.com, August 9, 2011
Wired.com, June 27, 2011
Wired.com, January 18, 2011
Wired.com, May 28, 2010
Wired.com, October 25, 2010
Games Alfresco, July 3, 2011
Games Alfresco, June 29, 2011
Games Alfresco, November 24, 2010
Games Alfresco, October 23, 2009
The Next Web, July 3, 2011
VR News, June 29, 2011
Web Designer Magazine, Issue 158, July 2011